Art Madrid'25 – WHO SPEAKS AND WHERE? LATIN AMERICA AND THE CARIBBEAN AT ART MADRID

The artists and their works move narrative discourses presented before us with an expansive effect. Although inhabiting a geographical space, belonging to a specific social class, and having specialized training... are factors that define their work. Others, uncontrollable by the hand of flesh and blood, can change their perspective on life forever. This is precisely what happens with the creators who come to Art Madrid from further away, and we would say, those who have ventured across from the other side of the sea:

Ana Margarita Ramirez, Selva Blanca (2022) Galería Luisa Pita ©

Adrián Socorro, Matanzas, (Cuba), 1979. Collage Habana; Ana Margarita Ramírez, Caracas, (Venezuela), 1974. Galería Luisa Pita; David Planas, San Antonio De Los Baños, La Habana, (Cuba), 1976. Galería Luisa Pita; Evangelina Esparza, Rosario, (Argentina), 1980. DDR. Art Gallery; Fabio Camarotta, Buenos Aires, (Argentina), 1969. Art Lounge Gallery; Gustavo Díaz Sosa, Sagua La Grande, (Cuba), 1983. Galería BAT Alberto cornejo; Isabel Ruiz, Montevideo, (Uruguay), 1959. Nuno Sacramento Arte Contemporânea; Isabela Puga, Caracas, (Venezuela), 1997. Galería BAT Alberto cornejo; Marlene Stamm, Vacaria, São Paulo, (Brasil), 1961. Trema arte contemporânea; Mono Cieza, Argentina, 1969. Fousion Gallery. Roger Sanguino, Maracay, Venezuela, 1968. DDR. Art Gallery; Roldán Lauzán Eiras, La Habana, (Cuba), 1987. Collage Habana; Willy Ramos, Pueblo Bello, (Colombia), 1954. Galería Espiral; Yasiel Elizagaray, Sancti Spíritus, (Cuba), 1987. Collage Habana.

Adrián Socorro, “Flor” 2022. Collage Habana ©

A fair is, as you know, a window to the art market and a springboard for the thoughts and actions of those dedicated to creation. Art Madrid is. It is window and mirror. It is the regular appointment in which galleries and artists contribute and place their vision and interaction with the production of meanings in the hands of the public. Photography, drawing, painting, and sculpture are the most present manifestations in this edition. Discursively, they would come to answer that much-discussed question of what is art and what is not. But this time, the questioning is directed by the constant search for a polyphonic feeling, which brings together voices as different as they are authentic, around the figure of the artist who moves, who provides and directs the work in the movement. Whether in a temporary or permanent stay, the action of movement and migration as casuistry forever surround the exercise of creation.

As an art fair, we are interested in setting our sights on the production built from Latin America and the Caribbean, which has taken root in some way in our context. With increasing flow, artists such as those mentioned above move to other territories looking for other forms of life, and other experiences, thus articulating scenarios that give meaning to the messages that their works are capable of transmitting. Whether in an obvious way or permeated by some lyrical, poetic veil, raising the flags of denunciation or the activation of suspicion, they recount the impact that the change experience has left on their vision of the world. At this time, as the theoretician Néstor García Canclini would say, post and multi, more or less sophisticated repetition does not transcend. Attention is deserved by those positions that underline the differences and critically assess the uncertainty of postmodernity.

Isabel Ruiz, “Caída de agua” 2019. Nuno Sacramento arte contemporanea©

We ask ourselves, then, if the placidity of a landscape, the expansion of painting as a critical exercise, the rebuke of individuality, the struggle to build one's own space, and the polyphony of identity, which are, in this framework, an extension of Latin America and the Caribbean should speak from a single place. We think not. We dream of the possibility of being not only a mirror of current events but also a window of access to questioning. To be, above all, the right place for artists who allow themselves to take risks, venture out, and originate the birth of a fertile change in the land in which they reap their legacy.

Alexander Grahovsky

CONVERSATIONS WITH MARISOL SALANOVA. INTERVIEW PROGRAM. ART MADRID’25

Alexander Grahovsky (Alicante, 1980) begins with a chaotic or random process, similar to collecting images and creating collages from scenes that capture his interest, which he can then recreate as he pleases. His works explore themes such as the unknown, death, and animals, often drawing parallels with toys and incorporating recurring characters along with elements like floating stones. Narrative plays a crucial role in his paintings; the surrealist aspect emerges from the way he constructs a non-linear story. Scenes overlap, appear in different phases across various sections of each painting, and invite the viewer’s eye to roam through the composition. His work contains references to classical painting and cinema, making its interpretation dependent on the viewer's personal background and emotional state. The central thread of his art conveys that, despite life’s hardships, we all continue to celebrate in some way.


The Lighthouse at the End of the Ocean. 2024. Mixed media. 190 x 140 cm.


What role does experimentation play in your creative process?

Experimentation plays a fundamental role in my entire creative process on two levels: technical and narrative. On a technical level, because I allow myself a range of liberties or aesthetic whims that turn the act of painting itself into a game—something enjoyable where, in a way, anything is possible. On a narrative level, it’s about how I build stories, as there is no script or main idea holding everything together. Instead, starting from a series of seemingly disconnected scenes, I try to construct a story that intertwines, compelling the viewer, in some sense, to contribute their own interpretation or create their own narrative.

What are your references?

My influences range from classical painting, such as The Garden of Earthly Delights by Hieronymus Bosch or The Ghent Altarpiece, to more contemporary artists like Hurvin Anderson and Dominique Fung, including Hopper, Hockney, and Leonora Carrington, among countless others. All these artistic influences blend with others from cinema, including the films of Parajanov and the director of Midsommar. Particularly, Midsommar has been quite influential in my work for its distinctive aesthetic. Additionally, the world of comics plays a role, particularly the work of Moebius, especially his more surrealist science fiction illustrations. Video games are another source of inspiration, especially in how scenes are depicted—everything is flattened, as if it were a screen or the backdrop of a theater stage, reminiscent of mid-to-late-90s graphic adventure games.


A Brief Story of an Embrace. 2024. Oil, spray paint, colored pencils, and oil pastels. 33 x 41 cm.


How do you create the distinct—and sometimes recurring—characters in your paintings?

The characters develop as the body of work evolves, as if each painting were part of a larger story yet to be told. As I began working in this style, I noticed that many of them reappeared, and when I reused them or made them part of new pieces, I was already considering what I had previously painted about them, as well as what had happened to them in other works. For example, Death has transformed from being a skeleton that might seem to bring bad news into a somewhat mocking or humorous figure wearing a party hat. We also find the Devil, the Magician, and the Red House, which serves as a refuge or a pilgrimage site where characters often end up—or could end up. Then there’s the Black Cat, which initially appeared simply as a warning symbol, as if telling the other characters to stay alert to what’s happening around them, but later became a kind of measure of time: in larger pieces, it typically appears three times. I enjoy playing with the ambiguity of whether it’s three different cats or the same cat appearing at three different points in the story. In this way, the characters help weave a narrative and create connections between all the pieces, forming a shared universe to which they all belong.


The Crow, the Stag, the Grapes, and the Wine I Spilled. 2024. Oil, spray paint, colored pencils, and oil pastels. 60 x 74 cm.


When did you transition to the garden series, and why?

In 2022, I decided to gather all the surreal scenes and sketches that were scattered around my studio and explore what would happen if they coexisted in the same space—what would happen if all these seemingly disconnected elements were placed on the same plane. In this case, the plane is the canvas, and the setting is the garden. It’s here that the garden, The Garden of Earthly Delights, and all the imagery rooted in our collective unconscious become visible. From that point, I chose to keep pulling the thread of this story to see where it would lead me. This is when all the characters begin to emerge, allowing me to create a space where I can play and find creative freedom that I hadn’t experienced in my previous work.


You Should Break My Heart in January 2024. Oil, spray paint, and colored pencils on canvas. 81 x 100 cm.


What connection does this phase of your work have with your past in the world of comics?

This phase of my work draws a lot from all the years I spent reading comics, from when I was a young child to trying to break into the American comic industry. I was close, so close, but it didn’t materialize. The truth is that, in the end, what interested me more than the drawing itself were the more experimental narratives, like those of John Hankiewicz, Dave McKean, or people of that kind. In that sense, I’m mainly influenced by the way stories are constructed. They are not sequential panels where A leads to B, and B leads to C. Rather, the visual journey through the pieces is like a comic page where you can jump from the first panel to the seventh and then return to the second, and depending on the order you choose, the story will unfold in one way or another. It’s true that, for example, what you often find are different fragments of the same scene: a beginning, a middle, a climax, and a resolution, but they are often surrounded by other scenes that either influence the events in each smaller scene or simply coexist in the same universe. In that sense, I’m also very interested in the idea of a shared universe, right? That all these pieces, this entire body of work, form part of a larger story that seems to want to tell itself, one that still doesn’t know where it’s going but is starting to find its place and path. Like the characters that started simply appearing and now each one has its own backstory.





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